

This expansion set is the third collaboration between the Wizards of the Coast's Magic and D&D teams. Xavier Johnson, for Dot eSports, reported that the set's design team wanted to evoke both the Forgotten Realms setting "and the feeling of actually playing D&D".
#FORGOTTEN REALMS MTG DUNGEON CARDS MANUAL#
The set also includes creatures from the Monster Manual (such as beholders, mind flayers, and displacer beasts), along with notable D&D items (such as the vorpal sword and a +2 mace). Many D&D characters appear in this set such as: Bahamut, Mordenkainen, Lolth, Zariel, Volo and the Companions of the Hall ( Drizzt Do'Urden, Wulfgar, Catti-brie and Bruenor Battlehammer).

Likewise, there are regions where more barbaric tribes and customs persist. There are also a number of notable cities, and trade between nations is common, as in the Renaissance era. Most of the population of Faerûn consists of farmers, who are organized somewhat loosely in a semi- feudal system. Faerûn is home to a number of human and non-human creatures of varying degrees of civilization or barbarism. However, the presence of magic also exists in the world. Economically and technologically, Faerûn is comparable to Western Europe during the late Middle Ages. The setting often focuses on the sub-continent of Faerûn on the planet Abeir-Toril. It is also one of the most popular D&D settings. The Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. This expansion set is the third collaboration (but the first to result in a Magic set) between Magic and D&D both teams are part of Wizards of the Coast. The world of the Forgotten Realms was created by game designer Ed Greenwood around 1967 as a paracosm for his childhood stories and premiered as a campaign setting for the Dungeons & Dragons ( D&D) fantasy role-playing game in the Forgotten Realms Campaign Setting (1987).

Once in a dungeon, players can choose which room to enter via Venture-a Magic mechanic on AFR cards that states: “Enter the first room or advance to the next room.” Players advance through a dungeon one room at a time upon Venture getting activated on a card via a spell, an activated ability, or a triggered ability.Magic: The Gathering expansion set Dungeons & Dragons: Adventures in the Forgotten Realms Releasedĭungeons & Dragons: Adventures in the Forgotten Realms is an expansion set for Magic: The Gathering ( Magic) released in July 2021. How do dungeons work in AFR?ĭungeons are a card type that can’t be destroyed and are not an official card in either a player’s sideboard or main deck.
#FORGOTTEN REALMS MTG DUNGEON CARDS FULL#
Introduced by WotC during the first round of AFR spoilers, here’s a full breakdown of how dungeons work and what cards synergize with the new Magic mechanic. The Magic color White contains the most Venture effects, synergizing best with Blue and Black. Utilizing a new MTG mechanic call Venture, dungeons are a card type that operate similar to emblems. Releasing digitally on July 8 and globally on July 23, the Dungeons & Dragons: Adventures in the Forgotten Realms ( AFR) set will contain a total of three dungeons players can navigate.
